Digital 3D Animation (FILM 3249 R)

Term: 2023-24 Academic Year Spring

Faculty

Kyle Kenneth Hittmeier
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Schedule

Mon, 1:00 PM - 3:55 PM (1/24/2024 - 5/7/2024) Location: SLC HEIM 136

Description

At a time when digital, three-dimensional (3D) space has saturated our visual vocabulary in everything from design and entertainment to gaming, now more than ever it is important to explore the interface of this space and find methods for unlocking its potential. This is an introductory course for industry-standard software for 3D modeling and animation (Maya, Blender, ZBrush, Substance Painter, etc.). Over two semesters, we will learn the fundamental approaches to environment building, 3D modeling, character creation, character rigging, keyframe animation, and animation history. This course will also provide a comprehensive understanding of the important process of rendering, using texturing, lighting, and staging. Great emphasis will be placed on experimentation in navigating between digital and physical processes. Exercises and assignments will be contextualized through lectures, demonstrations, and with readings of both historical and contemporary creators in the field.