Description
This course explores the graphic novel as a creative medium, from the intricacies of page layout to panel-topanel transitions, text-to-image relationships, time mapping, and other innovations of the form. Designed for both beginning and advanced creators from all disciplines, students may work on creative projects or written analysis—but everyone will try the visual form. You will need a notebook, journal, or sketchbook of some sort for ongoing short assignments. Artists surveyed include Auster, Barry, Bechtel, Kuper, Madden, McCloud, Pekar, Ware, and others. No prior drawing experience is necessary.